Centre Citadel Ver.: 2.2

Something went wrong with the center of the map, so I have fixed it and hence ver. 2.1.
Something went missing i ver. 2.1 too, therefore Ver. 2.2.

Improved by request for more starting points.
It now has 10 starting points, but with a twist.

Starting points:
--------------------
2 ---- 8 ---- 4

6 --- 1+10 -- 7

5 ---- 9 ---- 3

My suggestion is that you "team up" with player #10
if you are defending the Citadel.
I suspect the eight perimeter-guys will do their
utmost "to come and get you".

Additionally the lakes have been made bigger to
accommodate metal platforms, ideal for long range
artillery and easy to defend, surrounded by water.
The question is: " Will you get there before them?"
and "do you have the resources for it?"

Furthermore five high mountains have been added.
Equally suitable for long-range artillery - but not
as easily defended.

The map is saved as a TA:CC map.

What tiles? I haven't noted what tilesets I've used,
but mostly Metal and Green.
Features are from a host of tilesets.

Comments, requests and any "errors" which might have
slipped by me, can be send to: asterix611@hotmail.com

Enjoy